WYBA QUICK REC RULES |
|
|
|
|
GRADES |
3/4 |
5/6 |
7/8 |
HIGH SCHOOL |
|
|
|
|
DRAFT |
Random |
Player Pick |
Player Pick |
Player Pick |
|
|
|
|
|
|
can do Random if all Coaches agree. |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
CLOCK |
Eight 5-minute periods run time |
Eight 5-minute periods run time |
Eight 5-minute periods run time |
Eight 5-minute periods run time |
|
|
|
|
|
no stop time |
stop time last minute period 4 |
stop time last minute period 4 |
stop time last minute period 4 |
|
|
|
|
|
|
stop time last two minutes period 8 |
stop time last two minutes period 8 |
stop time last two minutes period 8 |
|
|
|
|
|
|
|
|
|
|
|
|
|
OVERTIME |
no Overtime |
See Below |
See Below |
See Below |
|
|
|
|
|
|
|
|
|
|
|
|
|
TIMEOUTS |
none |
3 any time per game / 1 for each OT |
3 any time per game / 1 for each OT |
3 any time per game / 1 for each OT |
|
|
|
|
|
|
|
|
|
|
|
|
|
SUBSTITUTIONS |
sub @ 5 minutes |
sub @ 5 minute buzzer |
sub @ 5 minute buzzer |
sub @ 5 minute buzzer |
|
|
|
|
|
no subs during period |
no subs during a period |
no subs during a period |
no subs during a period |
|
|
|
|
|
unless injury - do not track fouls |
unless injury or foul out |
unless injury or foul out |
unless injury or foul out |
|
|
|
|
|
NO TRIPLE SHIFTS EVER |
No triple shifting ever (regulation/OT) |
No triple shifting ever (regulation/OT) |
No triple shifting ever (regulation/OT) |
|
|
|
|
|
Unless 7 players or less |
unless 7 or less players at game |
unless 7 or less players at game |
unless 7 or less players at game |
|
|
|
|
|
|
|
|
|
|
|
|
|
DEFENSE |
man to man |
man to man |
man to man |
man to man or zone |
|
|
|
|
|
double team in key |
double team in key |
double team in key |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
FAST BREAK |
no |
yes |
yes |
yes |
|
|
|
|
|
|
|
|
|
|
|
|
|
JUMP BALL |
start/alternate Poss. |
start/alternate Poss. |
start/alternate Poss. |
start/alternate Poss. |
|
|
|
|
|
|
|
|
|
|
|
|
|
FULL COURT PRESS |
no |
Last 2 minutes each half |
Last 2 minutes each half |
Allowed all game and OT |
|
|
|
|
|
|
|
|
|
|
|
|
|
FOUL SHOT DISTANCE |
n/a - NO FOUL SHOOTING |
regulation |
regulation |
regulation |
|
|
|
|
|
|
|
|
|
|
|
|
|
FOULS - BONUS |
none |
7 each half 1 and 1 |
7 each half 1 and 1 |
7 each half 1 and 1 |
|
|
|
|
|
|
10 each half 2 shots |
10 each half 2 shots |
10 each half 2 shots |
|
|
|
|
|
|
|
|
|
|
|
|
|
3 POINT SHOTS |
no all baskets 2 points |
yes |
yes |
yes |
|
|
|
|
|
|
|
|
|
|
|
|
|
SIZE BALL |
Jr. 27.5 for Girls |
28.5 |
Girls 28.5 / Boys 29.5 |
Girls 28.5 / Boys 29.5 |
|
|
|
|
|
28.5 for Boys |
|
|
|
|
|
|
|
OVERTIME RULES (no overtime in 3/4) |
|
|
|
|
1. Overtime period will be 2 minutes of stop time. |
|
|
|
|
2. A second overtime will also be 2 minutes of stop time (if necessary). |
|
|
|
|
3. If after two overtime periods the teams are tied, there will be a sudden death period where the first team that scores wins the game. |
|
|
|
|
4. Full court pressing is allowed in the overtime, and subsequent overtime periods (No Pressing allowed in 5/6) |
|
|
|
|
5. Substitution of players in the overtime period will be identical to regulation play. There will be no triple shifting of any players, unless there are 7 players or fewer on your team. |
|
|
|
|
Example: |
|
|
|
|
If a player plays the 7th and 8th shift of a game (because there are less than 10 players on that team at the game), that player cannot play in the first over time period, but can in the second OT period should one be necessary. If a second OT period and/or third OT period is required, all players on the bench must be inserted, with the remaining filled by a player who has not played two shifts in a row (for instance, player plays shift 8 of regulation and 1st OT period, player could not play 2nd OT unless only 7 players on the team). |
|
|
|
|
6. This substitution pattern will repeat itself if a second overtime or sudden death period is necessary. |
|
|
|
|
7. One time out per overtime period.
______________________________________________________________
TECHNICAL FOUL RULE - Any Coach or Player getting 2T's or Ejected from Game will equal a TWO GAME SUSPENSION. A game ejection also equals two Technical Fouls (if only one T issued during ejection). Once 5 (FIVE) Technical Fouls in one YEAR are reached it will equal BAN FROM LEAGUE for that year and FUTURE. ZERO TOLERANCE!
PLAYING TIME - EQUAL PLAYING TIME FOR ALL PLAYERS
|
|
|
|
|